Animalism

A character possessing the discipline of Animalism can command animals to do their bidding, obtaining information from a wide area via a network of animal scouts. More insidiously, however, they can exert some small measure of control over the beast that lurks inside all vampires. Kindred scholars have debated what this means about their own natures for as long as anyone can recall, but no-one has ever come to a satisfactory answer.

Available To: Gangrel, Ventrue


1) Feral Whispers

The character may reach out to animals in the immediate area, call them to them, and ask the animals for information about what is happening nearby.

Failure

There don’t appear to be any animals in the area who are interested in answering questions.

Success

You may Ask a ref 1 of the following questions:

  • Is anything odd going on nearby?
  • Is X a supernatural creature?
  • What is the biggest danger in the nearby area?

Exceptional Success

You may ask a ref 3 of the following questions:

  • Is anything odd going on nearby?
  • Is X a supernatural creature?
  • Where does X go when they leave here? (will be answered at the end of the session)
  • What is the biggest danger in the nearby area?

2) Leash the Beast

The character can temporarily leash the beasts of others, rendering them calmer and more in control – however, there is a cost to this – when their control over the target’s beast ends, their own beast will stir – and will stir even if they fail to leash the target’s beast.  This power many not be used on a character in frenzy – their beast had gone too far to be controlled.

Failure

Your character’s target’s beast is too strong for your to bring back under control.

Success

Show the following to your target:

Your character feels their beast quieten.  You are relieved of any beast-related RP effects that you are under for the next 10 minutes.

Exceptional Success

Show the following to your target:

Your character feels their beast quieten.  You are relieved of any beast-related RP effects that you are under for the next 30 minutes.

3) Wake the Sleeping Beast

The character’s power over animals extends to the Best inside all Vampires, that they may cause to stir and stretch inside another Vampire before returning to sleep.

Failure

Your character’s target appears to have their beast firmly leashed at the moment.

Success

Show the following to your target:

Your character feels their beast stir.  They are under effect [hunger rp effect] for the next 10 minutes.  They are aware this is an externally imposed condition, although they don't know who is influencing you, and cannot resist it.

Exceptional Success

Show the following to your target:

Your character feels their beast stir.  They are under effect [hunger rp effect] for the next 10 minutes.  They are not aware this is an externally imposed condition, and cannot resist it.